Awesome, Thanks for the reply. Keep up the great work. I would love to see many more characters, but I know it difficult especially with them leveling up and changing forms.
Fun AutoBattler! Played 10 times or so, lost few fights against myself lol.
Would be cool to see more units available for deckbuilding. At start I wanted to create a strong summon build but it was really hard to find the combo cards and I've ended up switching my tactics. Feels like buffing Wizzard & Lizzard Guard leads to strongest builds right now.
My biggest suggestion would be to let people fight against any given player only once. I've had run when I've fought against same opponent who was 3 times stronger than me 3 turns in a row and ended up loosing the game. It would be much more enjoyable to only face each opponent once imo
When starting a new game (without closing the window), the new game starts with the old character set and build, which leads to being pretty overpowered in the first rounds on the new game. The game would be a bit more interesting in the later rounds, if there was some sort of scaling. I like the "merging" (or stacking), but all characters cost the same amount of Gold... Maybe it would be an idea to sell characters of lvl.2, but make them cost more or balance the game more by increasing the prize for dwarfs or spies.
Hi, you can fight against other players now, so it will be definitely more challenging. We also fixed the bug you mentioned with starting a new game and much more.
It's interesting how asymetrical the game is. For the player, elves are kinda bad and lizard spies are kinda good, but since elf healers heal the player rather than the enemy regardless of team, and likewise for lizard spies, lizards are crazy good for the enemy and elves are absolute trash. Nevertheless, because the enemy doesn't know that all units other than spies and dwarves are trash, the game quickly becomes unloseable. Also there's a glitch where if you click next step too quickly to try and skip through a fight you get a huge amount of extra money, so I stopped after that around round 60 or so I think.
Not sure what's up with merging; it didn't seem to do anything. Though it's also not necessary, of course. Maybe it is just an easter egg for the gold star you get at level 3?
We found quite a few bugs, like you mentionend (for example elf healers should heal only their team). Also working on an update with rebalancing and making merging more useful.
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I made a video of your game. Nice work. My brother wants to know if/when you will be putting it on Steam.
Thanks for checking out our game. We're glad you liked it! The Steam page is already in the works, so you will be able to wishlist it soon.
Awesome, Thanks for the reply. Keep up the great work. I would love to see many more characters, but I know it difficult especially with them leveling up and changing forms.
Fun AutoBattler! Played 10 times or so, lost few fights against myself lol.
Would be cool to see more units available for deckbuilding. At start I wanted to create a strong summon build but it was really hard to find the combo cards and I've ended up switching my tactics. Feels like buffing Wizzard & Lizzard Guard leads to strongest builds right now.
My biggest suggestion would be to let people fight against any given player only once. I've had run when I've fought against same opponent who was 3 times stronger than me 3 turns in a row and ended up loosing the game. It would be much more enjoyable to only face each opponent once imo
When starting a new game (without closing the window), the new game starts with the old character set and build, which leads to being pretty overpowered in the first rounds on the new game.
The game would be a bit more interesting in the later rounds, if there was some sort of scaling. I like the "merging" (or stacking), but all characters cost the same amount of Gold... Maybe it would be an idea to sell characters of lvl.2, but make them cost more or balance the game more by increasing the prize for dwarfs or spies.
All in all its a really nice little game!
Hi, you can fight against other players now, so it will be definitely more challenging. We also fixed the bug you mentioned with starting a new game and much more.
Would love to hear your feedback
It's interesting how asymetrical the game is. For the player, elves are kinda bad and lizard spies are kinda good, but since elf healers heal the player rather than the enemy regardless of team, and likewise for lizard spies, lizards are crazy good for the enemy and elves are absolute trash. Nevertheless, because the enemy doesn't know that all units other than spies and dwarves are trash, the game quickly becomes unloseable. Also there's a glitch where if you click next step too quickly to try and skip through a fight you get a huge amount of extra money, so I stopped after that around round 60 or so I think.
Not sure what's up with merging; it didn't seem to do anything. Though it's also not necessary, of course. Maybe it is just an easter egg for the gold star you get at level 3?
We found quite a few bugs, like you mentionend (for example elf healers should heal only their team). Also working on an update with rebalancing and making merging more useful.
Stay tuned!
Hey, I think we fixed all of the bugs you mentioned and also added a lot of new content
Happy to hear your feedback
I just cant seem to find the right synergy and so far merging doesn't seem to be doing anything
Also thought I will try the elf hunter but it is attacking teammates not enemies with its effect
That's totally correct. Found the bug and fixed it.
It will be in the next update where also merging gives some benefits!
Stay tuned!
Hi, we updated the game with more characters and synergies.
We would like to hear what you think
a bit too easy
We're already working on an update with more enemies! We will patch, when the voting for the game jam ends.
Hey there, check out the new update with A LOT of new features. You will play against other players, so it won't be that easy anymore!
Looking forward to your feedback