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When starting a new game (without closing the window), the new game starts with the old character set and build, which leads to being pretty overpowered in the first rounds  on the new game.
The game would be a bit more interesting in the later rounds, if there was some sort of scaling. I like the "merging" (or stacking), but all characters cost the same amount of Gold... Maybe it would be an idea to sell characters of lvl.2, but make them cost more or balance the game more by increasing the prize for dwarfs or spies.

All in all its a really nice little game!

It's interesting how asymetrical the game is.  For the player, elves are kinda bad and lizard spies are kinda good, but since elf healers heal the player rather than the enemy regardless of team, and likewise for lizard spies, lizards are crazy good for the enemy and elves are absolute trash.  Nevertheless, because the enemy doesn't know that all units other than spies and dwarves are trash, the game quickly becomes unloseable. Also there's a glitch where if you click next step too quickly to try and skip through a fight you get a huge amount of extra money, so I stopped after that around round 60 or so I think.

Not sure what's up with merging; it didn't seem to do anything.  Though it's also not necessary, of course.  Maybe it is just an easter egg for the gold star you get at level 3?

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We found quite a few bugs, like you mentionend (for example elf healers should heal only their team). Also working on an update with rebalancing and making merging more useful.

Stay tuned!

I just cant seem to find the right synergy and so far merging doesn't seem to be doing anything

Also thought I will try the elf hunter but it is attacking teammates not enemies with its effect

That's totally correct. Found the bug and fixed it.
It will be in the next update where also merging gives some benefits!
Stay tuned!

a bit too easy

We're already working on an update with more enemies! We will patch, when the voting for the game jam ends.