Devlog 02: A great overhaul
We released a big update for Tiny Auto Knights just a few days ago. Just look at that:
The update includes more characters, better balancing and a visual overhaul with better backgrounds and nicer effects. We also refactored a lot of the base systems so that we can add more characters more easily. Right now we have 10 characters with different rarities and their chances to appear in the shop change from round to round, which you can see in the overhauled shop:
On top of that we improved the character tooltips to be more visually coherent and easier to read:
And finally, merging characters to level them up has an effect now! It increases their base stats and improves their effects too. But be careful, the enemy team now also makes use of that! The enemies are actually getting quite strong and you need to have some synergies in your team to beat them.
Go play the game and tell us what you think of all the changes!
Cheers
Laurin
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Get Tiny Auto Knights
Tiny Auto Knights
Assemble a strong team to defeat your opponents in this epic auto battler
Status | In development |
Authors | Mumpitz Games, Stephan Wetzel, Tandaradei |
Genre | Strategy |
Tags | Automation, Cute, Dungeon Crawler, Management, Multiplayer, Roguelike, Roguelite, Singleplayer, Turn-based Strategy |
Languages | English |
More posts
- Devlog 03: Playtest14 days ago
- Devlog 01: Post Game JamAug 07, 2024
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